IFLA-KOMPAN PLAY DESIGN CHALLENGE / 2020首屆戶外遊戲空間國際設計大賽開始報名

徵件截止時間:2020年1月30日

2019-11-27

Theme: RESILIENCE – PLAY BUILT TO LAST 

Organised by IFLA Asia-Pacific region, in collaboration with IFLA Americas and KOMPAN / 由IFLA亞太地區與IFLA美洲地區、KOMPAN共同合作舉辦

BACKGROUND

In most cities and urban developments, children's playgrounds and playsets require regeneration and upgrading after 8-10 years. Playground equipment, like any machinery, may have many moving parts and they need maintenance. Owners may also see the need to bring in new playsets due to changing user demands. Sometimes some parts of these playsets can start to deteriorate such that it makes more sense to consider a complete replacement after owners run a cost-benefit analysis.

Some of these used sets maybe recycled for parts, while others may be donated to marginalised communities for a second life with the happy children who would simply use them to their maximum lifespan. However, these playsets (sometimes even smaller ones) are frequently hoarded and overwhelmed by dozens or even hundreds of children from different villages, speeding up all aspects of wear and tear, including rough use and possible vandalism.

Playgrounds located in villages and remote places become an issue where they do not have easy access to replacement parts. This deterioration will ultimately result in safety issues and product failure of the playground equipment potentially leading to injury from lack of maintenance.

 

GLOBAL CALL

For the first time, IFLA Asia Pacific Region, together with IFLA Americas Region jointly partner KOMPAN to run an international design challenge to design innovative and functional playgrounds that would require minimum or zero maintenance.

The vision of this competition is to innovate, prototype and produce the newly designed playsets suitable for marginalised communities under harsh conditions as the ultimate challenge.

The competition calls for design students, landscape architects and product designers to design and detail functional playgrounds that require minimum to zero maintenance and enter them for review by a panel of judges.

IFLA亞太分會首次與IFLA美洲地區共同合作,與KOMPAN共同發起一項全球性的設計挑戰賽,旨在設計出需要最少或零維護的創新型和功能型遊樂場。我們希望通過這次比賽並生產出最新設計的遊戲組合,用於邊緣化社區的不良的使用條件。比賽主要針對設計專業的在學學生、景觀設計師或產品設計師針對零維護的功能型遊樂場進行設計,並針對設計加以詳細描述,並將設計成果交由評審團評審。

 

COMPETITION OUTLINE

Participants will design an accessible landscape space that will include an inclusive playground for the whole family.

The playground should meet the purpose of supporting child development by significantly improving opportunities for health, learning and social inclusion, in a fun and voluntary way.

There is substantial documentation about the physical health benefits of play to children, teenagers and even to adults and senior citizens. A playground should integrate the motivators that make kids and adults want to move and meet through play. It must train in a voluntary and fun way- motor, sensory, social, emotional and creative skills in all children. The playground should become a playful framework for social inclusion and interaction. Different play activities could include:

BALANCE - To balance is to stay upright when walking or standing on a surface that makes this challenging (e.g. a wobbly, inclined, or narrow surface).
BOUNCE - To bounce is the act of bouncing on a responsive, flexible, elastic or tensile surface.
CLIMB- To climb is the act of moving upwards, cross-coordinating arms and legs, on a vertical or inclined surface or net.
CONSTRUCT - To construct is the act of creating new patterns, shifting items or materials to new positions or constructing with materials that can be transformed or manipulated.
CRAWL - To crawl is the movement of moving forwards or backwards, cross-coordinating arms and legs, on a horizontal or slightly inclined surface.
DRAMATIC PLAY - Dramatic play is motivated through play items that stage a frame, place or environment for acting out make believe or role play scenarios.
GLIDE - To glide is the act of moving from one point to another without shifting the feet, in a horizontal or vertical movement, in a seated, lying or standing position, letting gravity do the work.
HANG IN ARMS - To hang in arms is the act of carrying the body with the hands or arms, possibly to traverse to another platform or play item.
JUMP - To jump is the act of jumping up or down on a hard surface.
PULL - To pull is the act of pulling an item towards you or you towards an item with one or both hands, or possibly using the entire body.
PUSH - To push is the act of pushing an item away from you with one or both hands, possibly with the entire body.
ROCK- To rock is the action of rocking back and forth, or sideways, on e.g. a piece of spring equipment.
ROTATE - To rotate involves a vertical or horizontal slower paced turn of the body, facilitated by a piece of equipment.
RULES PLAY - Rules play is motivated through play items that suggest games-with-rules, cooperation and team work, e.g. tic-tac-toe, timers or ball games.
SENSORY- To sense is the act of taking in information with the sensory system: seeing, feeling, hearing or sensing with the body.
SLIDE - To slide is the act of moving fast downwards seated on a slide.
SOCIALIZE - To socialize is the act of meeting, communicating or cooperating in an activity that stimulates and facilitates social interaction.
SPIN - To spin involves a fast, repeated horizontal or vertical turn of the body on a piece of equipment that facilitates the movement.
SWAY - To sway is the movement of swaying back and forth, or around, lying, seated or possibly standing, in a pendulant or circular movement, e.g. on a hammock or on a rope.
SWING - To swing is the movement of swinging back and forth, or in circular movement, seated, standing or lying, in an unhindered arc.
WONDER - To wonder is motivated through play items that make children need and use their logical, abstract or creative thinking skills, as well as their memory.

平衡 -在具有挑戰性的表面(例如搖擺、傾斜或狹窄的表面)上行走或站立時保持直立。

彈跳 -在一個有反應性的、可彎曲的、彈性的或可拉伸的表面上彈跳的行為。

爬升 -在垂直或傾斜的表面或網上向上移動,交叉協調手臂和腿的動作。    

構造 -創造新的遊戲模式,將材料轉移到新的位置,或使用可轉換或操縱的材料進行構造的行為。             

爬行 -在水平或稍微傾斜的表面上向前或向後移動,交叉協調手臂和腿的運動。             

戲劇表演 -在遊戲活動中通過表演假想或角色扮演場景,以呈現一個劇場、角色或劇情的發生。             

滑翔 -從一個點移動到另一個點的滑翔動作,在水平或垂直運動中,用坐姿、躺姿或站立姿勢,憑藉重力來完成這個動作。             

挽臂 -用手或手臂帶動身體從一個平台到達另一個平台或其他遊戲項目。             

 -在堅硬的地面上跳上跳下的動作。             

 -用單手或雙手將一個物品拉向你或把自己拉向另一個物體,也可能是使用整個身體的力量。             

 -單手或雙手,也可能是用整個身體,將一件物體推離自己的行為。             

搖晃 -來回或側向搖晃的動作。

旋轉 -垂直或水平的慢節奏的身體旋轉,借助於外界設備。             

規則遊戲 -通過遊戲項目並提供遊戲規則,進行合作和團隊工作,如井字遊戲、計時器或球類游戲。             

感覺 -通過感官系統接收信息的行為:視覺、感覺、聽覺或身體的感覺。             

滑動 -滑梯是坐在滑梯上快速向下移動的動作。             

社交 -刺激和促進社交的活動中兒童交流或合作的行為。             

旋轉 -借助於外界設備,完成快速、重複的水平或垂直的身體旋轉。             

擺動 -在吊床或繩子上以擺動或圓周運動來回或圍繞、躺著、坐著或站著搖擺的動作。             

鞦韆 -前後擺動的運動或以圓周運動,坐著、站著或躺著,以不受阻礙的弧線運動。             

驚奇 -通過遊戲激發兒童開發邏輯思維能力、抽像或創造性思維能力以及他們的記憶力。

身體素質 -身體活動的樂趣:運動技能,肌肉發展或有氧運動。             

社交情感 -加強團隊合作與孩童的歸屬感             

認知 -學習的樂趣:好奇心、對因果關係的理解和對世界的認識              

創造 -創造的樂趣:共同創造和進行實驗


PHYSICAL Joy of movement:Motor skills, muscle, cardio and bone density.
SOCIAL-EMOTIONAL - Joy of being together:Teamwork, tolerance and sense of belonging
COGNITIVE - Joy of learning:Curiosity, understanding of causal relations and knowledge of the world
CREATIVE - Joy of creating:Co-creation and experimenting with materials

JUDGING CRITERIA
All final playground designs will be assessed based on the following requirements:

  • At least 10 years of durability / 使用年限至少為10年
  • Cost-effectiveness / 考慮成本效益
  • Identifiable play principles / 可識別的遊戲原則
  • Compliance with ASTM 1487 playground safety standard /  符合ASTM 1487遊樂場安全標準
  • Able to withstand rough use and harsh conditions / 能夠承受高強度使用和惡劣的條件
  • Mobility and transportability in one 20 foot shipping container / 可裝入20尺貨櫃進行移動運輸

SUBMISSION REQUIREMENTS

Deliverables Stage 1: “Incubation Stage”

Maximum 4 pages in A3, landscape orientation. Submitted only in PDF or JPEG format with min 300dpi resolution./ 最多為4頁橫向A3尺寸。僅以PDF或JPEG格式提交,分辨率至少為300dpi

(Optional: Video presentation with a maximum duration of 3 minutes.) Including but not limited to:

1 poster: Overall concept description / 總體概念描述

  • Play activity/activities
  • Play value, child development benefits and age appropriateness
  • Concept feasibility in accordance to design competition description

1 poster: Idea development (optional) / 創意開發

  • Sketches showing the ideation process, development steps, tests, models

1-2 posters: Final proposal of chosen design concept

Descriptions and illustrations explaining the play equipment concept feasibility

  • Play value(s) in accordance with design competition description
  • Emphasis on innovative aspects and solutions

Descriptions and illustrations explaining the technical and aesthetic aspects of your design

  • 3D and projection drawings
  • Detailed drawing
  • Choice of materials
  • Consideration on resilience and durability
  • Overall dimensions on the play equipment
  • Safety considerations

Deliverables Stage 2: “Final Design Development Stage”/ 最終設計開發階段

Maximum 3 pages in A2, landscape orientation. Submitted only in PDF or JPEG format with min 300dpi resolution. / 最多為3頁橫向A2尺寸。僅以PDF或JPEG格式提交,分辨率至少為300dpi。

(Optional: Video presentation with a maximum duration of 3 minutes.) Including but not limited to:

1 poster: Detailed play concept description in text and illustrations / 文字和插圖中詳細說明遊戲概念

  • Explaining play value and child development benefits (focusing on changes since stage 1)
  • Explaining how the design is suitable for marginalized communities under harsh conditions
  • Illustrating valueadded qualities

1-2 posters: detailed esthetical, technical and constructional aspects / 美學、技術和結構方面詳細說明

  • 3D and projection drawings
  • Material suitability
  • Integrity and durability
  • Installation considerations
  • Initial safety evaluation in accordance with standards (EN, ASTM)

Stage 1 & 2 Standard Requirements

  • One submission is a maximum 4 pages in A3, landscape orientation. Total file size not more than 5mb in PDF or JPEG format with min 300dpi resolution. There is no limit to the number of submissions you can make. / 單次投稿最多4頁橫向A3。總文件大小不超過5MB,PDF或JPEG格式,最小分辨率為300dpi。您可以提交的文件數量沒有限制。
  • Please clearly indicate the Play Activity (E.g. Climbing, Swinging, etc. Please refer to the 21 play activities listed above) you have designed for.
  • Please indicate participant name in the submission and on every page. Participant names in the submission MUST be the same as the registered name in YLAA.
  • Any file that fails to open and/or is not readable by the jury panel will be forfeited.
  • Applicant is responsible for clear communication of ideas and legibility of their work.
  • Any direct use of third parties’ ideas, images, copyrighted images or photographs will immediately disqualify the entry.
  • Electronic submission via https://www.judgify.me/PlayDesignChallenge/335169909 or click here.
  • Two registrations MUST be done – Judgify and YLAA registration.

Stage 1 Submission Deadline 30 Jan 2020 / 第一階段投稿截止日期為 2020年1月30日 

  • 1st stage results will be announced in April 2020. Dates to be confirmed. /第一階段結果將於2020年4月公佈。日期待定

Stage 2 Submission Deadline 2rd Quarter 2020 (dates to be confirmed) / 第2階段投稿截止日期為2020年第2季度(日期待定)

  • 2nd stage results will be announced in 3rd Quarter 2020 at a suitable event (possibly at IFLA Americas/Asia Pacific regional event). Date and venue to be determined.

 

ELIGIBILITY

The competition is open to Landscape Architects, design professionals and students in the field of landscape architecture, architecture, engineering and product/ industrial design.

This competition is ONLY ELIGIBLE for applicants under the age of 35.

本次比賽面向景觀設計師、設計專業人士以及景觀建築、建築、工程和產品/工業設計領域的學生。

本次比賽只適用於35歲以下的申請人。所有申請者必須首先在青年景觀設計師聯盟(YLAA)進行註冊。

All applicants MUST FIRST register themselves under the Young Landscape Architects Alliance (YLAA) network.

Entries will not be accepted if:

  • The participant is not registered under YLAA.
  • The names registered in YLAA does not tally with the submission.
  • The participant does not meet the admission requirements.
  • The required documentation or application is not complete.
  • The entry is not received by the deadline.

 

INSTRUCTIONS FOR REGISTRATION

To register with the Young Landscape Architects Alliance network. Click here or in the website below:

點擊文末“閱讀原文”或登陸以下鏈接,在青年景觀設計師聯盟(YLAA)進行註冊:

https://ifla-apr.eventbank.com/membership/2049/apply/application-details/

 

PRIZES (proudly sponsored by KOMPAN)

  • Stage 1 Challenge: 1st prize USD1000; 2nd prize USD800; 3rd prize USD500
  • Stage 2 Challenge: 1st prize - Two return economy flights to Denmark from any part of the world & 5 days R&D attachment at KOMPAN HQ R&D Institute, Denmark
  • Electronic Certificates of Merit will be issued to shortlisted entries.

Jury decision is final. No disputes or negotiation will be entertained. All submitted works will be reserved under the property of IFLA and KOMPAN. We reserved the rights to publish and/or re-publish in whole or in part of the works in our marketing collaterals, social media or any form of communication platforms.

 

IMPORTANT DATES AT A GLANCE (all dates are subjected to changes)

  • Launch & CALL FOR IDEAS (Stage 1 Submission) – 7 Nov 2019
  • Stage 1 Submission Closing Date – 30 Jan 2020
  • Jury Review - Feb to March 2020
  • Stage 1 Results Announcement Date – April 2020
  • CALL FOR DESIGN DEVELOPMENT (Stage 2 Submission) – April 2020 (to be confirmed)
  • Stage 2 Submission Closing Date – June 2020 (to be confirmed)
  • Jury Review - June to Aug 2020 (to be confirmed)
  • Stage 2 Results Announcement Date – Aug-Sep 2020 (to be confirmed)
  • Workshop / prize visit – Nov (to be confirmed)

 

 

JURY PANEL (subjected to changes)

  • IFLA Asia Pacific Region Representative
  • IFLA Americas Region Representative
  • Invited International Guest Jury
  • Danish Landscape Architects
  • KOMPAN
  • PLAYPOINT - Distribution Sponsor
  • Product Engineer
  • Childhood development Specialist

 

 

 

 

Proudly brought to you by
IFLA ASIA-PACIFIC
IFLA AMERICAS


In Partnership with
KOMPAN

Distribution sponsor
PLAYPOINT